Team Friendship

Mystery in Little Wingville

As the party waited in Little Wingville for the shipment of barley to be prepared, Don and Laertes searched the town for an ancient residuum deposit on the orders of The Consortium. Eventually, they were able to discover that the oldest crypt in the graveyard led to an underground storehouse, and with the help of their ghostly companion Drex, they were able to defeat the undead guardians of the crypt and recover the residuum.

With the barley shipment ready the party began to head back to Bridgetown. Unfortunately they were ambushed in the middle of the night, and though they were able to kill more than half their attackers, they were eventually captured and taken to the base of the Bloody Hand bandits to stand trial for the crimes of ignoring the bandit’s highway tax and the killing of several of the bandits.

Luckily, the party was able to plant the idea that they were too well connected, and that execution by the bandits would simply cause the bandits more trouble than it was worth. With this, the bandits released the party under the condition that they would agree to pay the tax whenever travelling these roads next.

Freed from captivity the party set out for Bridgetown once more, hoping to avoid any more mishaps along the way.

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The story so far...

The story so far…

Each for their own reasons, our adventurers left their homelands and set off to find their place in the world. Some to right some great wrong, and others in search of fame, fortune, and power. As fate would have it, these individuals would meet a few days journey outside the old human city of Sebecea. Recognizing each other’s abilities, they choose the mutually beneficial path of cooperation and headed to the city together.

Sebecea

Upon entering Sebecea, a xenophobic human settlement and the last remnants of an old kingdom, the adventurers were conscripted by the local militia to assist in rescuing citizens of the town that had been kidnapped by a demonic cult that had established itself in an ancient tower to the southwest of the city. Feeling obligated (and hoping for rewards), they agreed and set out. The party was successful, but in freeing the citizens they discovered the local noble’s family were in fact leaders of the cult. By confronting the noble lord the party was able to put a stop the the cults plans, but they unfortunately also brought about great instability in the city. Fearing the reprecussions for killing the noble family the party set out in the dead of night towards the city of guilds, Bridgetown.

Bridgetown

Bridgetown was old and famous in the region, and far enough from Sebecea so that the party could begin again without news of their exploits catching up to them. On the way to Bridgetown the party split; the dragonborn paladin went insane due to the horrors of the tower and the dwarf fighter chose to take his share of the loot and retire early. After finally arriving in Bridgetown, the party quickly incorporated and formed their own guild, Mjöllnir. As an officially recognized guild of the city, the party could begin taking on jobs without having to worry about facing any repercussions from the larger guilds.

For their first bit of work, Mjöllnir chose to help a local bartender by protecting his shipment of wheat and barley from a local farm. On their way to the farm the wagon was attacked by the Bloodfist Bandits, the local ruffians. After promptly defeating them, the party quickly reached the farmstead where they were to pick up the shipment. However, as they began to approach the farms, they’ve quickly realized not all is well.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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